KITT in blue screen plays while game code loads.
midi music can be heard in the background.
KITT's voice requesting a linkup can soon be heard.
"This is the Knight Industries Two Thousand to mobile base. Come in, please."
Visual changes to a shot of Michael, Bonnie and Devon standing around a
semi-terminal. Bubble text is used to show most of the conversation. KITT's
message appears on the terminal monitor. Wav voice to be used, when possible.
KITT: "This is the Knight Industries Two Thousand to mobile base. Come in,
please. This is the Knight Industries Two Thousand to..."
Bonnie responds via typing: "Yes, KITT. This is Bonnie. We are getting your
telemetry. Where are you?"
KITT: "I am unable to verify my current position, due to system damage. Have
you picked up Michael from the werehouse? Is Michael alright?"
Michael replies, and Bonnie types in his response: "Yes, buddy. I'm right
here. Where did you go? I checked out the werehouse and couldn't find the
evidence we were tipped off was there. When I stepped back out, you were
gone."
KITT: "It was an ambush, Michael. Shortly after you entered the werehouse,
several men approached my position. I tried to contact you via the comm link.
But, they had a frequency jamming device in place. They used some sort of
energy discharge to knock most of my systems temporarily off-line. Then, they
towed me into the back of a semi and drove off. It all happened in under a
minute. It took me over several hours to regain access to my auto pilot
systems. By then, the semi had traveled a long distance. But, they did not
bother to secure me to the semi and I crashed through the rear door. I do not
know how, but whoever these professionals were managed to rebuild KARR. He
was driving right behind the semi as I made my escape. Many of my systems
were still knocked out, so I fled from him. However, he did acquire a laser
in his rebuild and got an indirect shot into my sensors. I managed to escape
through Super Pursuit Mode and attempted to return. Until my auto pilot and
visual circuits failed from the laser blast. Luckily, I just re-established
control over my communications circuit. And, I can not send a visual signal
back to you. But, you will have to bring me in via remote. As we do not have
the luxory of waiting for the mobile to retrieve me from my current location.
I recommend using the virtual telemetry environment mode, instead. You should
also note that I have critical damage to my super structure, due of that
laser blast. And, that KARR is only minutes behind my current position.
The good news is that the Sylintrium-Cadmium laser, Super Pursuit Mode, and
the Turbo Boost systems are fully functional. I am working on bringing other
circuits on-line...but, the going is slow."
Bonnie, typing into the computer: "Don't worry, KITT. I'm going to load the
virtual driving environment software and place Michael at the computer
controls. We'll safely see you back to the Mobile Unit and deal with KARR and
his friends when the time comes."
Bonnie turns to Michael: "Michael. Are you ready for this? Don't worry. The
interface is somewhat like those 3-D video games you had me install into
KITT a while back. Now, the keyboard won't feel anywhere near the gullwing
wheel and hot key system that I designed KITT with. But, you can manage it.
The interface allows you to set your control buttons. And, this is a superior
choice over the on-screen mouse button interface. That is, if you prefere the
keyboard to the mouse. But, knowing you, you'll want a joystick over the
keyboard and mouse. If we're lucky, there's one laying around to use with the
joystick interface. I presume that you remember the Sylintrium-Cadmium laser.
Remember? The laser I installed during the KAMO incident? Well, just remember
that it takes time to recharge the power banks that the laser runs off of.
You are going to need to remember that, if KARR intercepts KITT. Without the
laser, KITT will be almost defenseless."
Michael takes a seat at the computer terminal as the software loads up, and
the game starts.
=====Possible overall game story.=====
The game will be occurring with the background of the original series. It will
occur in the time line of my fictional fifth season. (KITT, Michael, Bonnie,
Devon and RC III.) KITT has the SPM and a new laser. (The one from my one completed
fan fiction. Which is of minimum importance.) KARR has just been rebuilt and has
managed to trick Michael and KITT into a bogus mission. Michael is separated from
KITT long enough for KARR to launch a surprise attack (with some extra human support)
that tasers KITT into an unconscious state. KITT is then towed via a winch into the
back of a semi and is hauled away. (When Michael does come back, he is unsure what
happened as KITT never got the chance to tell him, as everything happened too
fast...and it seems that KARR had some sort of jamming device for the mission.) Hours
later, the semi is hundreds of miles to the North when KITT recovers from the tasering
effects. (It was suppose to have lasted longer.) KITT starts up his engines and smashes
through the back of the semi...and is fired upon by the tailing KARR...with some sort
of energy/laser device. It causes some systems damage and MBS to KITT. Luckily, KITT is
able to get away from KARR via the SPM. (Seems KARR never knew about that upgrade.) KITT
gains a little distance before his auto guidance system becomes unstable. KITT pulls over
and establishes a link to the Mobile Unit. (BTW: Michael called the Mobile Unit on a
payphone and has since been picked up.) (This is the point where we get to the first
picture of Michael, Bonnie and RC III hovering over the computer.) Via the link, Michael
drives KITT home...all the while, a mission determined KARR is in hot pursuit.
On the way back home, KITT has to pass through a city scape. Originally, this was just
going to be kind of a change to the uni-directional 3-D that the rest of the game has.
However, I'd like to do much more with that city layout. Let's get back to the story...
KITT, under Michael's control, eventually makes it back to the Semi. But, with KARR so
close by, there isn't time for Bonnie to do many repairs. KARR challenges KITT to a duel
in the desert. So, Michael hops in KITT and they are off. (The reason why still needs to
be figured out. I suppose RC III could be dirt biking on the near-by desert flats when KARR
captures/injures him, or something.)
Once KARR is destroyed, Michael thinks this is over. (And, originally, that would have been
true.) But, the person responsible for rebuilding KARR somehow knows that KARR has just
failed and contacts Michael and KITT. He lets them know that he has just planted a few bombs
inside various buildings in that city. Suddenly, the game turns into a mad dash to get back
to the city and disarm those bombs. (KITT's scanners can detect some of them. The rest will
need a quick, few interviews.) Once Michael has done that, a small crime wave breaks out.
(This is where I really need the sub-plot writings.) At least one of those criminals has the
information Michael needs to find the location to the final battle.
Once that information is found, Michael and KITT must drive out to the location to have a
face-off with who and/or what is really responsible for all this.
I'm not saying who...but, I have a nagging feeling that it's going to be somewhat predictable.
Contributed by: Darknight.
What about this, written in a non-fan fiction way, more of a summary of the situation:
Acid John somehow bribes his way out of prison, eager to extract revenge on Michael and KITT,
so with his ample resources, he locates KARR, and hires a depressed, rejected engineer from
Dexron Technologies to restore him. After the bombs are taken care of, Acid John still doesn't
give up, as he wants to build the most powerful energy beam weapon yet. So his henchmen steal
classified documents and plans for a missile defense laser from a government lab hidden in the
desert, steal a vile of Xenoniphine(extremely exotic)gas from Dexron, (Dexron is partnered with
the government on the project)and attempt to force the engineer to construct the energy beam
weapon against his will. The engineer, Daniel Blackmon, resists, sees that he's gotten himself
in too far, freaks out, and faints. Michael and KITT must rescue Blackmon, and recover the
documents and Xenoniphine gas(also highly poisonous)and also capture Acid John.
Just after seemingly completing their mission, they turn to head home, but what's that huge
object growing rapidly larger in the distance? It...it looks like some sort of mechanical
Behemoth, has Acid John taken out a backup plan in case something goes wrong?
Contributed by: Darknight.
Oh, just about forgot, another alternate idea. Let's say our rejected engineer was happy when he
found out about the laser, because he wanted revenge on Dexron, and say they DID build the laser,
they could then mount it on Goliath, and have a real dogfight then. Still, when the engineer finds
that Acid John plans to kill him after he builds the laser, he seeks escape. So Michael and KITT
rescue him, only to turn him over to the cops. Either way, you could have a closing image of
Garthe, Acid John, and the engineer all going off to jail together in the back of a police van,
and they're all skwabbling among either other, and AJ and Garthe both scare the mortified engineer
half to death. Whatever you decide, I know it'll be good.
=====Other messages throughout game.=====
Michael: "What is the deal with that cheesy music. Is this suppose to be a
remote interface or some sort of game?"