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Knight Rider - The Lone Knight - The Story Plot.
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Opening credits.

KITT in blue screen plays while game code loads.
midi music can be heard in the background.
KITT's voice requesting a linkup can soon be heard.

"This is the Knight Industries Two Thousand to mobile base. Come in, please."

Visual changes to a shot of Michael, Bonnie and Devon standing around a semi-terminal. Bubble text is used to show most of the conversation. KITT's message appears on the terminal monitor. Wav voice to be used, when possible.

KITT: "This is the Knight Industries Two Thousand to mobile base. Come in, please. This is the Knight Industries Two Thousand to..."

Bonnie responds via typing: "Yes, KITT. This is Bonnie. We are getting your telemetry. Where are you?"

KITT: "I am unable to verify my current position, due to system damage. Have you picked up Michael from the werehouse? Is Michael alright?"

Michael replies, and Bonnie types in his response: "Yes, buddy. I'm right here. Where did you go? I checked out the werehouse and couldn't find the evidence we were tipped off was there. When I stepped back out, you were gone."

KITT: "It was an ambush, Michael. Shortly after you entered the werehouse, several men approached my position. I tried to contact you via the comm link. But, they had a frequency jamming device in place. They used some sort of energy discharge to knock most of my systems temporarily off-line. Then, they towed me into the back of a semi and drove off. It all happened in under a minute. It took me over several hours to regain access to my auto pilot systems. By then, the semi had traveled a long distance. But, they did not bother to secure me to the semi and I crashed through the rear door. I do not know how, but whoever these professionals were managed to rebuild KARR. He was driving right behind the semi as I made my escape. Many of my systems were still knocked out, so I fled from him. However, he did acquire a laser in his rebuild and got an indirect shot into my sensors. I managed to escape through Super Pursuit Mode and attempted to return. Until my auto pilot and visual circuits failed from the laser blast. Luckily, I just re-established control over my communications circuit. And, I can not send a visual signal back to you. But, you will have to bring me in via remote. As we do not have the luxory of waiting for the mobile to retrieve me from my current location. I recommend using the virtual telemetry environment mode, instead. You should also note that I have critical damage to my super structure, due of that laser blast. And, that KARR is only minutes behind my current position.

The good news is that the Sylintrium-Cadmium laser, Super Pursuit Mode, and the Turbo Boost systems are fully functional. I am working on bringing other circuits on-line...but, the going is slow."

Bonnie, typing into the computer: "Don't worry, KITT. I'm going to load the virtual driving environment software and place Michael at the computer controls. We'll safely see you back to the Mobile Unit and deal with KARR and his friends when the time comes."

Bonnie turns to Michael: "Michael. Are you ready for this? Don't worry. The interface is somewhat like those 3-D video games you had me install into KITT a while back. Now, the keyboard won't feel anywhere near the gullwing wheel and hot key system that I designed KITT with. But, you can manage it. The interface allows you to set your control buttons. And, this is a superior choice over the on-screen mouse button interface. That is, if you prefere the keyboard to the mouse. But, knowing you, you'll want a joystick over the keyboard and mouse. If we're lucky, there's one laying around to use with the joystick interface. I presume that you remember the Sylintrium-Cadmium laser. Remember? The laser I installed during the KAMO incident? Well, just remember that it takes time to recharge the power banks that the laser runs off of. You are going to need to remember that, if KARR intercepts KITT. Without the laser, KITT will be almost defenseless."

Michael takes a seat at the computer terminal as the software loads up, and the game starts.

=====Possible overall game story.=====

The game will be occurring with the background of the original series. It will occur in the time line of my fictional fifth season. (KITT, Michael, Bonnie, Devon and RC III.) KITT has the SPM and a new laser. (The one from my one completed fan fiction. Which is of minimum importance.) KARR has just been rebuilt and has managed to trick Michael and KITT into a bogus mission. Michael is separated from KITT long enough for KARR to launch a surprise attack (with some extra human support) that tasers KITT into an unconscious state. KITT is then towed via a winch into the back of a semi and is hauled away. (When Michael does come back, he is unsure what happened as KITT never got the chance to tell him, as everything happened too fast...and it seems that KARR had some sort of jamming device for the mission.) Hours later, the semi is hundreds of miles to the North when KITT recovers from the tasering effects. (It was suppose to have lasted longer.) KITT starts up his engines and smashes through the back of the semi...and is fired upon by the tailing KARR...with some sort of energy/laser device. It causes some systems damage and MBS to KITT. Luckily, KITT is able to get away from KARR via the SPM. (Seems KARR never knew about that upgrade.) KITT gains a little distance before his auto guidance system becomes unstable. KITT pulls over and establishes a link to the Mobile Unit. (BTW: Michael called the Mobile Unit on a payphone and has since been picked up.) (This is the point where we get to the first picture of Michael, Bonnie and RC III hovering over the computer.) Via the link, Michael drives KITT home...all the while, a mission determined KARR is in hot pursuit.

On the way back home, KITT has to pass through a city scape. Originally, this was just going to be kind of a change to the uni-directional 3-D that the rest of the game has. However, I'd like to do much more with that city layout. Let's get back to the story...

KITT, under Michael's control, eventually makes it back to the Semi. But, with KARR so close by, there isn't time for Bonnie to do many repairs. KARR challenges KITT to a duel in the desert. So, Michael hops in KITT and they are off. (The reason why still needs to be figured out. I suppose RC III could be dirt biking on the near-by desert flats when KARR captures/injures him, or something.)

Once KARR is destroyed, Michael thinks this is over. (And, originally, that would have been true.) But, the person responsible for rebuilding KARR somehow knows that KARR has just failed and contacts Michael and KITT. He lets them know that he has just planted a few bombs inside various buildings in that city. Suddenly, the game turns into a mad dash to get back to the city and disarm those bombs. (KITT's scanners can detect some of them. The rest will need a quick, few interviews.) Once Michael has done that, a small crime wave breaks out. (This is where I really need the sub-plot writings.) At least one of those criminals has the information Michael needs to find the location to the final battle.

Once that information is found, Michael and KITT must drive out to the location to have a face-off with who and/or what is really responsible for all this.

I'm not saying who...but, I have a nagging feeling that it's going to be somewhat predictable.



Contributed by: Darknight.

What about this, written in a non-fan fiction way, more of a summary of the situation:

Acid John somehow bribes his way out of prison, eager to extract revenge on Michael and KITT, so with his ample resources, he locates KARR, and hires a depressed, rejected engineer from Dexron Technologies to restore him. After the bombs are taken care of, Acid John still doesn't give up, as he wants to build the most powerful energy beam weapon yet. So his henchmen steal classified documents and plans for a missile defense laser from a government lab hidden in the desert, steal a vile of Xenoniphine(extremely exotic)gas from Dexron, (Dexron is partnered with the government on the project)and attempt to force the engineer to construct the energy beam weapon against his will. The engineer, Daniel Blackmon, resists, sees that he's gotten himself in too far, freaks out, and faints. Michael and KITT must rescue Blackmon, and recover the documents and Xenoniphine gas(also highly poisonous)and also capture Acid John.

Just after seemingly completing their mission, they turn to head home, but what's that huge object growing rapidly larger in the distance? It...it looks like some sort of mechanical Behemoth, has Acid John taken out a backup plan in case something goes wrong?



Contributed by: Darknight.

Oh, just about forgot, another alternate idea. Let's say our rejected engineer was happy when he found out about the laser, because he wanted revenge on Dexron, and say they DID build the laser, they could then mount it on Goliath, and have a real dogfight then. Still, when the engineer finds that Acid John plans to kill him after he builds the laser, he seeks escape. So Michael and KITT rescue him, only to turn him over to the cops. Either way, you could have a closing image of Garthe, Acid John, and the engineer all going off to jail together in the back of a police van, and they're all skwabbling among either other, and AJ and Garthe both scare the mortified engineer half to death. Whatever you decide, I know it'll be good.

=====Other messages throughout game.=====

Michael: "What is the deal with that cheesy music. Is this suppose to be a remote interface or some sort of game?"